AUTHOR’S NOTE
This was previously penned several months ago and fell through the cracks, so some details may be out-of-date.
You might be asking yourself: “Wasn’t WB Games’s SUICIDE SQUAD: KILL THE JUSTICE LEAGUE widely panned as being exceptionally unexceptional? Didn’t they spend over five years developing it? Didn’t it cost $200 million dollars to produce?“
Yes it was, yes they did, and yes that’s a fuckton of sunk cost. KILL THE JUSTICE LEAGUE turned into a debacle. What should have been a tight epic single-player anti-villain action/adventurer of the kind that acclaimed studio Rocksteady is — well, was — known for became an always-online mostly-multiplayer shooter, battle pass and all.
Adding insult to injury, the initial four playable Suicide Squad characters — Deadshot, Captain Boomerang, King Shark, and HARLEY FUCKING QUINN — were all shoehorned into adopting aerial traversal and combat modes, despite the fact that none of them are known for flight.
This is a project that should have been canceled years ago, when it was clear that it didn’t even have a 30 seconds of fun gameplay loop that can help sustain mindless looter-shooters.
However, I still bought it. I was one of the suckers that paid full price for it even after reading the lackluster reviews. I was restless, wanted something that was mindless and thrumming but didn’t want to dive back into DESTINY 2.
Also, it featured Harley Fucking Quinn and what was I to do? Not buy it?
The first few hours show some promise: banter between the squad members is just a sharp and precise as the controls. The sprawl of alien-occupied Metropolis is visually striking, often bright-and-sunny despite the husks of people littering the city. Supes, Bats, Wonder Woman, Harles, Boomer, everyone is gloriously detailed and supremely expressive — especially Diana — when they could have easily hand-waved that need away, focusing solely on costumes to carry the personas instead of smirks, smiles, grease, glowering and shrinking.
Unfortunately, as time passes the veneer grows tarnished:
- The ‘travel to X and kill Y aliens solely using Z abilities’ mission loops quickly feel more like chores. Many features — such as leveling and weapon management — are so opaque to the point where you can easily waste a few hours effort.
- Months later, the game still features a number of shockingly messy bugs; halfway through, the supplemental world and character building codex still repeatedly locks and unlocks entries.
- More than a few times, enemies would either refuse to continue spawning, or the last enemy required to clear a mission would simply disappear. Not a big problem with you’re engaging in a five-minute clean-and-sweep, but a huge issue when you’re slogging through one of the later 30-min missions.
Is it playable? Sure, it ticks most of the boxes. You press buttons, your character reacts, and the world around them reacts in kind. Is it enjoyable? Not particularly.
So, why did I bother to play through the story campaign? There are the usual suspects: 1) I am the sum of many, many poor life decisions and this is yet another. 2) After investing roughly 10% of the energy required to finish reading/watching/playing a work, I feel compelled to finish what I have started. 3) Harley Fucking Quinn. All three of those certainly play a factor.
However, the primary reason why I persisted? It’s because — paradoxically for a live-service game — they did not skimp on the script.
SUICIDE SQUAD: KILL THE JUSTICE LEAGUE feels like a full-blown summertime comic book crossover event, the kind that DC pioneered with CRISIS ON INFINITE EARTHS. The stakes are astronomical and touch on all of the major facets of the DC world. Metropolis becomes a bombed out husk of a city. Heavy-hitting characters are killed off. This is some end-of-the-fictional-mulitverse shit.
(It is worth noting that a few months after KILL THE JUSTICE LEAGUE was released, DC embarked on the Superman ‘House of Brainiac’ crossover event. Brainiac has a major role in KILL THE JUSTICE LEAGE, and ‘House of Brainiac’ is the precursor to the next crossover ‘Absolute Power’ and it features Suicide Squad’s Amanda Waller. Make of that what you will.)
The script works. The story is thrilling but also maintains a soulful gravitas, regardless of how many puerile quips Captain Boomerang flings. Wonder Woman’s frustration with the Suicide Squad while attempting to reign in the increasingly possessed members of the Justice League has heft. King Shark’s daddy issues and need to belong occasionally bubbles through his humorous literally minded look at the world.
And Harley?
It would have been easy to treat Harley the way most games and many comics have: sideline the pathos and trauma and smarts and dissonance in favor of cavalier, nihilist jokes and pining over Mistah J. Thankfully, KILL THE JUSTICE LEAGUE spends more time with her nuances and historyl.
While the enlisted Suicide Squad members have their own vendettas to settle with the Justice League kill list, Harley’s beef with Batman is far more fraught than say, Boomerang being eclipsed by The Flash. Batman’s presence and actions have impacted her life both directly and indirectly, especially his singular role of maintaining — and sustaining — Arkham Asylum, Harleen Quinzel’s professional residence.
If it weren’t for Batman, Harley would probably still be Harleen.
KILL THE JUSTICE LEAGUE doesn’t play Harley’s conflict with Batman as mindless vengeance or wish-fulfillment. It’s complicated and she treats it that way because she’s fucking smart while also realizes her struggles with identity and history and self-improvement. Here’s a depiction of Harley that is surprisingly thoughtful; an unexpected approach to a character who is frequently ill-treated.
(I will note that Joker is a playable character in the game’s first season. Perhaps it handled matters with Harley as intelligently, but I didn’t want to find out.)
Yes, KILL THE JUSTICE LEAGUE is a live-service game that no one was asking for. It’s a messy patchwork of gaming fads and ill-advised boardroom decisions. Despite that, there are genuinely thrilling and engrossing moments buried in the campaign. You can catch glimpses of what kind of game it might have become if it weren’t saddled with the mandate to become the next ‘forever game’. While it’s doubtful that KILL THE JUSTICE LEAGUE will ever be anyone’s favorite game, it is a qualified recommendation as a game for a rainy Sunday.