BIRDS OF PREY (2021) [REDUX]

I’ve repeatedly said that I will never, ever shut up about Harley Fuckin’ Quinn.

However, I’ve never quite said why.

It’s been rare for me to identify with a fictional comic book character. (Yes, I know Harley started off in the animated Batman TV series. That’s not my Harley.) Aspects of ‘em, sure, but fully? No, not at all. (Silver Surfer came close, though!)

Seeing Harley in BIRDS OF PREY was like watching a sunrise. The light took a while to hit me, but when it did, I was gloriously blinded. (Then I was completely floored by HARLEY QUINN: ‘Being Harley Quinn’.)

While BIRDS OF PREY and the animated Harley Quinn series is essentially an ensemble action/adventure tale, it’s mostly about Harley Quinn — an ex-psychologist who has been consistently hypomanic since her acid bath — coping with a toxic, bad, breakup from a terribly abusive relationship and finding a quality support network.

I’ve been through enough shit to relate and I stumbled off of the ride each time and hated myself after. I won’t go into the details — they’re boring to anyone but me, and I will note that I’m not nearly as much fun as Harley but I do love to throw myself around like she does. Related: when I was tasked to pen my trauma list, it was far longer than I expected.

What’s different about Harley than other tales of this sort is: she doesn’t want to be normal. She wants to be Harley, not Dr. Harleen Quinzel. She wants to be weird and lean into her wants and literally finds herself as a transformed person. She doesn’t want to return to her old self; she can’t, not after what she’s been through.

That’s what I appreciate about her, because so many stories about trauma are about restoring what most consider normalcy — attempting to be the person you were before your traumatic experiences — and that’s simply not going to happen. Harley’s experiences fundamentally changed her, and she’s not capable of going back (although she realizes she needs to reel certain facets in a bit).

As you might have surmised, I’ve been seeing a trauma therapist. Upon our initial meeting she asked me: “What do you expect from seeing me?” I responded: “I honestly don’t know. I can’t forget what I’ve lived through. I am the person I am today because of those experiences, and I’m just here, trying to get help and trying to continue to exist.”

Harley Fuckin’ Quinn provides a balm. Is her story a fictional superhero redemption fantasy? Sure, but fictional stories and characters constantly prop people up — it’s part of why I write — and she’s a damn inspiration for me, obviously mostly due to the amazing team of writers who have made her the person she is today.

Which leads me to this very stupid endeavor. I have no tattoos. (Yeah, again, I am a misfit but while you might think I’m covered in ink? Nothing. Not even a self-inflicted ankle ankh.) For my first (probably not last) tattoo, I opted for Harley’s wraparound-arm. (See above.) I even got a temporary tattoo, just to test it out — because I’m taking this seriously, oddly more seriously than I normally treat my skin — and I couldn’t stop glowing and staring at it.

I’m thankful that my wife has patiently listened to me hash this out — she even found me the temps — and has been very accepting, as she’ll have to see it quite a bit and I feel better talking about potential body modification with a partner than solo. Also, I am middle-aged dude who will be wearing a tattoo that mostly teenage girls identify with so, uh, I know that’s not great. However, I’ve made my peace with that! I just know that I would regret not attempting this task, as inane as it may sound.

I am not proud of it, but I feel the need to hold onto the symbols and icons that aid a life’s journey, as pseudo-spiritual as that may sound.

“I’M THE ONE THEY SHOULD BE SCARED OF! NOT YOU! NOT MISTAH J! BECAUSE I’M HARLEY FUCKIN’ QUINN!”

WILD THINGS (1998)

In the late 90s, there were two contemporary films I absolutely would not shut up about: Joe Dante’s SMALL SOLDIERS (1998, and there is video footage out there somewhere of me drunkenly ranting about how it should have had at least one Oscar nomination) and John McNaughton’s WILD THINGS (also released in 1998, and I would repeatedly tell people: it’s not the soft-core porn you think it is).

WILD THINGS means different things to different people. Most folks only remember it for the threesome scenes between a never-better Denise Richards, Neve Campbell (always giving it her all), and an amazingly duplicitous Matt Dillon, or they remember Bill Murray’s very sleazy turn as an amoral, neck-braced lawyer, or they remember it because out-of-nowhere, there’s Kevin Bacon’s cock and there’s definitely a romantic subtext to his character and Dillon’s (which, honestly, is basically text — initially that was written in the script).

However, I remember it because it’s a goddamn sun-soaked gonzo neo-noir that is so bat-shit-crazy that the film felt the need to explain itself in the end credits. That’s the memory I took with me when I went to rewatch it at the Music Box Theatre (absolutely killing it this month), with McNaughton in-attendance for a post-film interview with Dmitry Samarov (whose brilliant self-reflective work HACK you should definitely seek out).

Also, both McNaughton and Samarov just happened to be sitting behind me and watched the entire film — not a brag, just a dumb coincidence, as that sort of positioning makes me super-anxious, like when I ended up seated next to Karina Longsworth for her YOU MUST REMEMBER THIS Chicago wintertime screening of OUTRAGE.

I’ll note that: if you’ve been to enough of these sort of ‘director interview’ screenings, it’s rare that the folks involved sit through the entire film. They usually dart off for dinner or drinks and arrive just as the credits roll. I don’t blame them! I’m just shocked when they opt to endure it!

WILD THINGS holds up with aplomb, and also takes on a severely different context today than it did before, while also being a timeless tale. At first it feels very #MeToo, and then it takes a turn, then another turn, then another turn, then it twists, and then again and it will leave you breathless. It is not the film you expect it to be; it’s quintessential noir to its goddamn bones.

In other words: it’s all about sex, power play, and beguilement. Nothing more noir than that, and it all takes place in the humid air of Miami, one of the least noir locations you can think of.

Seeing it in 35mm — McNaughton’s personal print, I’ll add — only made it better. Like most, I first saw it on a well-worn VHS tape from a local rental store as opposed to projected in a theater. It’s that sort of trash — which McNaughton extolls and he specifically told us that that was the intent of the film — but it’s a beautiful alchemy of trash.

While everyone on board knew how brazenly ridiculous the script was, they treated it dead-seriously, and it’s all there on the screen, from the script punch-ups that really give life to the characters, the lush settings, the convoluted narrative, as well as the breezy score, it is trashy perfection.

Stay for the credits, as it’s hand-down, one of the most memorable end-credits sequence ever shot. Marvel could learn a lot from WILD THINGS.

While there are a number of straight-to-video sequels, I have not seen any of them and cannot vouch for them (at this time).

ADDENDUM

I was lucky enough to pick McNaughton’s brain a bit after the screening, particularly about one scene on a boat that I felt riffed on Patricia Highsmith’s THE TALENTED MR. RIPLEY (as well as the two best-known film adaptations: THE TALENTED MR. RIPLEY (1999) — of course — but also the French adaptation of that Ripley novel: PLEIN SOLEIL).

McNaughton told me: “I love Highsmith, but no, that was never part of it.” So now you know!

DOOM PATROL OMNIBUS

Fundamentally, the surprisingly long-running comic book DOOM PATROL is about the misfits, the weirdos, those who have been rejected and live on the edge of society. It always has been, and always will be.

I grew up during the heyday of DC’s Vertigo imprint, but missed out on a lot of the fundamental works apart from SANDMAN and SHADE, THE CHANGING MAN and HELLBLAZER and KID ETERNITY. I caught up with Alan Moore’s SWAMP THING and Morrison’s run on ANIMAL MAN and DOOM PATROL and THE INVISIBLES pretty quickly post-college, but I had no idea about Rachel Pollack’s post-Morrison run on DOOM PATROL until Polygon brought it to my attention.

While body issues has always been a facet of DOOM PATROL, Morrison often would background it and focus on weirdness and mysticism. Rachel Pollack — a trans author with many novels out in the wild — brought the body issues and physical dysmorphia front-and-center. (Also, Jewish mysticism.)

As Polygon notes, Kate Godwin/Coagula is very up-front about being trans. She’s also extremely comfortable with her body and sexuality. She and Cliff Steele/Robotman bond, partially because of some strange merger they have to enact, but also because they have had experiences where they haven’t felt like they were in the bodies they were meant to inhabit. (Cliff’s arc on Pollack’s run is quite something.)

I’ll add that, if you’ve read Morrison’s run or watched the show: there’s no Larry Trainor here. No Rita Fair. No ‘Crazy Jane’, although her presence looms large. Dorothy is there, and her bond with Cliff is very sweet, but this Doom Patrol is completely and utterly fractured, and Pollack makes the most of that dramatic meat.

Pollack also introduces a ton of very sexual active humanoids and, uh, ghosts? that fill the Trainor void in very different, but surprisingly pleasant, very sensual ways. (As you’d expect: they’re all wrapped up.)

The artwork! Richard Case — primary penciller during Morrison’s run — had left after Morrison, and Pollack’s run starts off with a lot of great artists who had the Vertigo house-style: naturalist, thin inks, flat colors; nothing too flashy; but then… then they bring in Ted Fucking McKeever.

I realize I’m going down the fucking indie comic rabbit hole, but Ted McKeever is an indie comic marvel. METROPOL is an auteur masterpiece. His work is so distinct, all thick lines, large — but not grotesque — bodies and astoundingly paced layout work that it perfectly fits Pollack’s DOOM PATROL

(I’ll note that they also brought in the Pander Bros. for one issue. While it’s not as flashy as some of their work — whose very angular lines reminds me of fashion illustration and is always eye-popping amazing — it’s still extremely dynamic and compelling.)

This is a dynamite run, one that often left me stupidly stunned and I wish I’d read it earlier, but I’ve made my way to it now, and I’m so happy to hear that it has helped so many people. DOOM PATROL is fundamentally a super-hero comic, and everyone involved wants to have a purpose — something that Cliff constantly hammers home — but the folks behind the helm have always made it more, about the fringes of society, and if that’s not what the heart of comics are about, I don’t know what comics are about.

This write-up doesn’t do justice to the history of the series, or the complexities of Pollack’s work which — I admit — often went over my head, but I was completely strapped in and ready for the ride, and rode it for all it was worth.

Sadly, Rachel Pollack died earlier this year due to a recurrence of Hodgkin lymphoma, but her work lives on.

ADDENDUM

I’ll note that the Omnibus includes a few strange divergences, including VERTIGO JAM — a Vertigo anthology with original stories meant to ease folks into the Vertigo universe (yes I still have a copy) — but the closer? It isn’t penned by Pollack and, apart from Cliff, has little to do with the Doom Patrol. It’s not a bad comic — it’s actually quite enthralling — but if you read it immediately after reading several of Pollack’s issues, you’re in for some whiplash, and it felt like it was slightly disrespectful.

That said, the last page is a simulacrum of a comic book letter page, when they’d post letters fans would send in, which allegedly Pollack did during Morrison’s run. (If I weren’t so lazy, I’d check my single-issues to verify!) Letter pages mostly longer exist, but there are more than a few comics lingering around in dollar bins with my fan letters imprinted on the back page.

THE HOUSE ON HAUNTED HILL (1959)

I’m not sure how many folks remember William Castle nowadays, given that he did most of his most intriguing work in the 50s and early 60s but, if you are a horror fan, you are probably aware of him (and you’ve probably watched Joe Dante’s love letter to his sort of theatrical gimmicks via his brilliant film MATINEE).

That said, myself and a friend went to my favorite movie theater — Chicago’s Music Box Theatre — to see a 35mm print of Castle’s THE HOUSE ON HAUNTED HILL that also promised to involve Castle-esque gimmicks, such as actors roaming through the audience and skeletons.

Reader: they did two screenings and the one I attended — at 9:30 on a Thursday night, nonetheless — was sold out.

I’ve seen THE HOUSE ON HAUNTED HILL more than a few times. Vincent Price is exceptional in it, as always, and it’s chock full of schlock, including all of the standard ‘haunted house’ tropes, such as falling chandeliers, senseless locked doors, and plenty of fake-outs. (It definitely owes a debt to James Whale’s THE OLD HOUSE (1932), which Castle remade later in his career.) Is it a great film? No. Does it make much sense? No. Is it populated by B-grade actors not quite giving it their all? Yes.

Is it a memorable film? Fuck yeah. It has a fantastic set, serviceable lighting, and striking set-pieces.

I realize I’m extremely lucky to live in a city where my favorite film palace loves to show horror, and even luckier that they go to the trouble of recreating gimmicks. They even talked to Castle’s daughter to get points of reference and her blessing. These folks are doing the work.

While THE HOUSE ON HAUNTED HILL is a blast under any circumstances, seeing it in a fully sold out thousand-plus seat theater with a group of very-game audience members who were all very well-mannered while still being appropriately rambunctious was one of the best post-pandemic screenings I’ve attended. It reminded me of the controlled chaos of The Vic’s Brew ’n View (R.I.P.) where everyone’s there to have a good time and respond to the screen appropriately, be it laughing, clapping, or blurting out something legitimately funny (instead of play-acting MST3k).

I know I often say this, but nothing can recreate the feeling of seeing a movie in a theater, and when you encounter these very sort of specific circumstances, it’s extremely special. The Music Box created an experience that those who were there will be dining out on for years, and they deserve every accolade. I only hope that you can find a similar theater that you can call a home-away-from-home.

I AM DEAD (2020)

(PC/PS4/PS5/Switch/Xboxes) If you’ve played any video games released in the past twenty years, you’ve probably encountered a feature that allows you to rotate and zoom inventory items around to scrutinize the fine detailing the art department put into the work. Usually it feels like a bit of fluff, and I rarely take part in exploring the items because I waste enough time on games as it is.

Indie developers Hollow Games — and quality publisher Annapurna — took that conceit and built an entire game around it, and the result is an amazingly poignant and melancholy narrative puzzler experience.

I AM DEAD plainly lays out its narrative conceit: you play as recently deceased Morris Lupton, a longtime denizen of the fishing island of Shelmerston, New Zealand. He’s reunited with his long-lost dog Sparky, who somehow can talk now because it’s initially hand-waved because of the afterlife.

The island has a volcano that’s been dormant for years and years, but has started roiling and rumbling again, and Morris is tasked with finding a ghost who would like to placate it by minding it, replacing the current volcano minder. Sparky helps to guide Morris through finding a suitable replacement through seeking out memories from the living to help sniff out and materialize the ghosts of the past. Even better, the game sidesteps what could easily be a journey of grief and sadness, and instead celebrates a life well-lived.

The cartoonish art design is colorful and pops — it feels like COSTUME QUEST meets THE LEGEND OF ZELDA: WIND WAKER, but don’t let the aesthetics fool you. The game is properly mature and — while there’s no gore or even swearing — it’s about complex folks that may have had a rocky life, and have had their lives taken from them. Yes, you’ll be spending most of your time rotating and zooming items, but I AM DEAD breaks up the flow with an ingenious bit of storytelling that requires you to bring a memory into focus, and not in the usual lens-like focusing that most games attempt.

It is an emotional game, and a fantastical one that features fish people and an assortment of creatures (and even some robots) that wouldn’t be out-of-place in the game NIGHT IN THE WOODS (2017) — but in a way that pulls at your heartstrings instead of pulling your heart out. Also, for an indie game, it’s not your standard four-hours-then-you’re-done affair; it’s extremely substantial — about 10-15 hours, depending on how patient you are — allowing Hollow Games to serve up a multi-faceted world.

I admit, I did balk at playing it for some time, solely because of the potential dread of the title, but it’s a charming item of a game, and one that deserves more attention. (I’ll note that I had a hard time finding many fans of it, much less videos. There’s one folk song that they insert that I really wanted to embed because I love it when a game inserts a folk song as part of the adventure, but alas, it was nowhere to be found.)

TACOMA (2017)

(Linux/Mac/PC/PS4/PS5/Xboxes) TACOMA was the second game from GONE HOME creators Fullbright Studios. It’s worth noting that Fullbright barely exists at this time due to founder Steve Gaynor’s toxic behavior. In fact, all fifteen employees decided to quit — leaving only Gaynor — which uh, says quite a lot.

TACOMA is a narrative-forward atmospheric exploration game that takes place on an abandoned space station. It consists solely of walking around and immersing yourself in the story of just how the station fell apart. (Spoiler alert: it mostly has to do with AI.)

It’s saddening to hear of Gaynor’s behavior, especially since both TACOMA and GONE HOME are very inclusive and features complex women, but so it goes. Either way, TACOMA is a gripping ride if you have the patience for it, can willfully ignore the bad working conditions that led to the game’s creation, and especially if you have a penchant for thoughtful sci-fi narratives and striking approaches to interactive storytelling. Plus it has a very inventive rewind/fast-forward mechanic to help you scrutinize matters.

It’s also worth noting that, while I played the game without issue on my PS4, playing it on my PS5 gave me nothing but problems. It’d repeatedly lock up, would lose progress, and just in general felt pretty janky. It’s still worth the trouble and, if you’re playing on other platforms, you may not encounter the same issues, but buyer beware.

Addendum

I just saw that TACOMA will be added to the PS+ Extra lineup next month, so if you have a PS4 or PS5, wait a bit and you can play it for free!

NOCTURNE (2023)

A fantastically penned take on Chicago from the prohibition era onwards from the perspective of a ballerina who ends up living in a dark fairy tale. It’s a work that washes over you, that takes you to another place, then rudely shoves you back to reality. The author — Alyssa Wees — has an amazing command for detailing physicality, diving deep into what is entailed in immersing oneself into this sort of craft and stage work.

To say more would lessen the impact, but I will say: it’s quite the phantasmagoria.

Little bird.

Nocturne can be purchased via Bookshop at:

https://bookshop.org/p/books/nocturne-alyssa-wees/18526270?ean=9780593357477

TILLY AND THE WALL – “Bad Education [NO CONTENT]”

If you aren’t familiar with TILLY AND THE WALL, they were a brash Omaha, Nebraska band from the early naughts. Sadly, they dissolved about a decade ago (~2013) but goddamn they had a good run. They were the absolute perfection of idiosyncratic indie-pop, featuring a a number of tap dancers in a way that actually didn’t feel cloying but emphasized the backing work. Hell, they were even featured on SESAME STREET!

I think I faked it, oh did I fake it?

I managed to see them at Lincoln Hall — if you’re ever in Chicago, I can’t recommend the venue more as they’re so accustoming and their sound system will blow your mind — and it was beyond fantastic. It’s one thing to hear them tap, but it’s another thing to see them tap, and they even had pedestals for them!

I’m tugging at the seatbelt; I’m jumping out the saddle.

This is a remix, based off of their remix album ‘That Remix Sucks’ but obviously, none of them suck. This song is an endless parade of beats and echoes and awkward pauses and physicality and bodies and more, and I love it so much.

This is the original, not the NO CONTENT remix, but still great:

POSTSCRIPT

Similarly, from the same album, CSS’s remix of “The Freest Man” from the same EP endlessly floors me.

LAKE (2021)

(PC/PS4/PS5/Xboxes) Pacific Northwest. Character-forward. Narrative-based decisions. A middle-aged woman computer programmer trying to navigate her life in 1986.

This game couldn’t fit more squarely into my wheelhouse.

While a lot of the game does remind me of LIFE IS STRANGE, this is far cozier than LIFE IS STRANGE’s teenage drama. (Except for WAVELENGTHS, naturally.)

It is absolutely worth noting that this game is little more than a small-scale tale of said woman taking a break from her normal life, temporarily running her father’s mail job in their hometown while finding a more permanent solution. In the meantime, you get to re-familiarize yourself with the locals and, if you’re so brazen, can even attempt to romance them.

(I’ll note that I tried so hard to romance the twenty-years-younger woman running the video store, but that didn’t work out. The dude lumberjack was super into me, though. Not my type so I gently let him down.)

This is a quintessential cozy game. You just drive around, you deliver mail, you drop off packages, you listen to townies grouse, you try to help them out, and at the end of the day you talk to your parents on the phone. Roll credits.

I love it. The town is well-drawn, it involves a frickin’ BBS and ASCII graphics, but that nerdiness isn’t meant to alienate folks; it simply serves to show the prior world that the protagonist — Miss Meredith Weiss — existed in.

I’ll note that, at least the PS4/PS5 version, is buggier than I’d like. For a game that relies on dialog trees, highlighting your responses can be very unpredictable, and there were a few spots where I had to restart the game, and there are a lot of visual hiccups. Heck, even just watching the final credits proved to be a problem as I had to pause them partially through, then had to replay a good chunk of the game to get back to them.

Nonetheless, it’s worth the effort, as this is one of those rare games that feel like a memory without being nostalgia-bait. It’s sweet and earnest and low-key, and so few games provide that comfort.

Addendum

Just in time for this post, I found out that they’re releasing some winter holiday-centric DLC later this year. Hooray!

THOSE DARLINS – “The Whole Damn Thing” (2012)

THOSE DARLINS were two women who created the band they wanted to hear in the world. Then one died of cancer — Jerri, the front-person, on the far right — far too early, but before she died they released three amazing albums: a self-titled one, “Stick it In” and “Screws Get Loose” (with the helping hands of two others).

As you might expect, the band is done.

“The Whole Damn Thing” is a song about unapologetic appetites, all wrapped in under three amazing alt-country minutes, and — no pun intended — it is aural comfort food for me. I can never get enough of it.

I was lucky enough to see them at Chicago’s Lincoln Hall — a fucking amazing, but oddly endlessly pristine, venue — when they were touring their poppier album “Screws Get Loose” and goddamn it was so much fun.

I’m burying the lede here a bit, but if you have the chance to see a band perform? See them. Make the effort. Life is short and you never know what will happen and you never know how a performance will impact you. (Also, you can always just walk out if you don’t like it! That’s a thing you can do!)

“I’d like to let you I ate the whole damn thing!”