Despite having acquired a PlayStation 5 in 2021, I played far fewer games than normal this year, opting instead to mindlessly whittle away at long-haul interactive experiences as opposed to short-form works. Nonetheless, here are my favorite gameplay experiences of 2021!
ASSASSIN’S CREED VALHALLA
Thanks to the pandemic, the Assassin’s Creed series has been my interactive comfort food. I’ve sunk way too many hours into AC: ORIGINS, AC: ODYSSEY, and now AC: VALHALLA — as these series have been relatively non-taxing, rarely frustrating fare that allows me to routinely press buttons in order to check out of the hellscape of the last few years, which feature some surprisingly well-penned characters and situations, a far cry from the prior franchise games.
One of the great things about major franchise games like Assassin’s Creed are: you can play one of the entries when it launches, then wait a year or so and it’s a completely different experience, especially if you’ve purchased a season pass.
While I completed VALHALLA in 2020, I returned to it in 2021 for the two extremely generous DLC packages, which allows you to travel to both Dublin and Paris. The mission types are nothing new — really, very little has changed about the ASSASSIN’S CREED gameplay since the days of ASSASSIN’S CREED II — but the writing and character work has become far sharper and, it must be said, hornier.
These are games you can spend hours and hours and hours playing, especially if you’re like me and wants to clean the world maps of any unfinished tasks. While VALHALLA’s DLC isn’t terribly memorable — there were a number of missions where I explicitly uttered to no one: “Well, this mission is absolutely no fun.” — it works as the distraction toy that I needed for the end of 2021.
An hour or two into DEATHLOOP, I questioned whether this was a game for me, as it was maddeningly difficult and, while it featured Arkane’s signature reliance on stylish vertical level design, I was turned off by the sweaty dialogue; it felt like it was trying too hard to appeal to youths.
By the time I made it to the third or fourth hour, I’d found a groove and realized how the game wanted you to play it. Really, it’s far simpler than you’d expect — although I admit I have yet to complete the game — so far this isn’t the roguelike loop that one might expect.
Additionally, the combative dialogue? The overly agressive landscape? It grows on you. It still feels slightly performative, at least at the point I’m at in the game, but it’s a game that gets to have its cake and eat it too: slyly smart while being stylish enough to sell.
FAMICOM DETECTIVE CLUB: THE MISSING HEIR
A completely unexpected, but very welcome remake of an adventure game/visual novel few of those in the US were even aware of. Oh, and it’s from Satoru Okada: the director of KID ICARUS and METROID, and the brains behind the Game Boy.
“15+ years later, is PSYCHONAUTS 2 the sequel I wanted? Yes and no. It leans far more on spectacle and less on cognitive/character visual motifs than I would have liked. It’s certainly not as idiosyncratic as the first game. However, it […] does such a great job at detailing how flawed we can be, but how we can learn to be better with some help, and how we need to accept each other on these journeys.”
RESIDENT EVIL VILLAGE
While RESIDENT EVIL VILLAGE has — rightfully — gained a lot of attention due to the very tall Lady Dimitrescu, it’s also a thrillingly executed bit of action-horror that only falters in the final act. It’s immensely playable, and I can’t wait for the upcoming DLC.
In my queue:
- THE ARTFUL ESCAPE
- CHICORY: A COLORFUL TALE
- THE GREAT ACE ATTORNEY CHRONICLES
- LIFE IS STRANGE: TRUE COLORS
- METROID DREAD