NIGHT IN THE WOODS hits more than a little too close to home for me. This video game from developers Infinite Fall and Secret Lab may, at first blush, look like a cozy and cartoonish narrative-forward exploratory game, but the anthropomorphism and vibrant colors belie a dark tale of deterioration and dysfunction and self-examination.
You play as Mae Borowski, a twenty-year-old cat-like college dropout returning to the deteriorating mining town of Possum Springs, where her parents and high school friends still reside. There’s a darkness in her past, numerous disturbing incidents from her youth, and she’s seen as a blight that’s come back to haunt her dilapitated hometown. While her parents are supportive, they’re also slightly resentful given that Mae was ‘a miracle baby’ and that they scrimped and saved for her to be the first Borowski to head to college, Mae laid waste to that dream. They may end up losing their house due to Mae’s nature. She’s still perceived as a kid; she’s irresponsible and impulsive and selfish and she doesn’t take the world or herself seriously.
I find it hard not to identify with Mae. I, too, am a college dropout although — unlike Mae — I didn’t drop out early, but did so in my final year. Part of it was financial as I simply ran out of money, but part of it was also due to a lack of motivation. I was in film school and realized that while I love film and love setting up shots and positioning lights and breaking down scripts and analyzing and writing about film, I knew I was not fit for the hustle required to make it in the industry. So I abandoned that pursuit, got a low-level tech support job that paid well-enough for a twenty-something and I worked my way up to be a web developer, a position I’ve held for many, many years now.
Like Mae, I was what you would call a troubled youth. I acted out from a young age, which only increased with each and every birthday. There were a number of counselors, a lot of yelling, all sorts of destruction, run-ins with the law, etc. It got to the point where parents refused to allow their offspring to fraternize with me. I got involved with a lot of older folks who were very bad for me, and I was embroiled in more than a few situations that I was far too young for. Like Mae, I didn’t exactly lie to folks, but I knew how to hide matters. There were a lot of surreptitious trips to cities and places no one else knew about. While I could go on, I think you get the point.
To put it succinctly: I have never been invited to a high school reunion, and no extended family members attended our wedding.
I was a real selfish piece of shit, a black sheep, whereas Mae is a black cat.
However, like Mae, I still have supportive friends from my youth, and I still have close family, even if they still remember how fucking awful I was. Those were bridges I never managed to burn, thankfully.
NIGHT IN THE WOODS is an unflinching work and I will say: you do not have to have been a real piece of shit to identify with Mae. She’s smart, she’s quippy, and she has a very unique voice. She just hasn’t found her place yet, but it isn’t Possum Springs — despite the fact that it’s the only place that begrudgingly accepts her.
While NIGHT IN THE WOODS tries to be something more than just an interactive side-scrolling novel — there are a few mini-games, including a Zelda-ish dungeon game and a number of rhythm games that are amazing riffs on JOY DIVISION’s ‘Love Will Tear Us Apart’ and BAUHAUS’ ‘Bela Legosi’s Dead’, they’re more annoying than engaging. They’re often too fiddly, even if it’s supposed to encapusate Mae blindly playing bass to songs she doesn’t know. There’s an art to controller-based rhythm games that feels lost here, and leaves one feeling frustrated. (That may be appropriate for Mae as a character, but it also resulted in a lot of swearing on my behalf.)
I initially played NIGHT IN THE WOODS shortly after it was released, six years ago. I decided to pick it up and replay it recently because I remember it as being a low-friction game with great art design, a lot of unique personalities, voices, and witty banter.
What I forgot was that it’s ultimately a tale about an existential crisis and psychotic break.
There are a number of hints and allusions to Mae’s actions and behavior before she headed off to college, but it takes a while until Mae ultimately confronts matters and, while I will not spoil them, this tale takes a number of dark turns, culminating with Mae having to reckon with her past, her skewed mind, and her fundamental disassociation with, well, life.
So, despite appearances, it’s a far more soulful work than one might expect. It’s a tale of societal expectations, of guilt, of reckoning, of family, of friends. This is not a lark; it’s a deep dive into how one can fucking completely mess up their life and still manage to survive, but feel endlessly haunted.