While I first played LIFE IS STRANGE waaaay back in 2017, I’ve been intensely playing/replaying all of them pretty much non-stop for the last two months.
“I want to look at everything.”
I realize that’s not healthy. Emotionally, they’re absolutely brutal. My wife remarked: “Everytime I see you playing these games, someone is sobbing or you are.”
However, I’ve been going through a lot over the past year — to the point where friends have reached out and asked me: “Are you okay? Because you don’t seem like you’re okay.”
“I thought if you heard my voice, it could be a little bit like I was there.”
And no, no I’m not. Not at all. While I don’t want anyone’s sympathy, I do appreciate the outreach, and that’s exactly what LIFE IS STRANGE encapsulates.
(I will be fine. I have a quality support network. I’m just over-emotional in general.)
LIFE IS STRANGE: BEYOND THE STORM — FAREWELL [REMASTERED] (FAREWELL from here on out) supplies a short and bittersweet closure to the Arcadia Bay series. It’s simply Max and Chloe lounging around as young carefree teens until the end.
That’s all. That’s the entire game.
It’s delightful, and as someone who has lived through too much, to be able to relive the lighter moments of the past brings a smile to my face. Is it sheer nostalgia through another’s eyes? Yeah, but I’ll take it.
Two facets that I haven’t quite touched on with prior LIFE IS STRANGE entries:
1) The goddamn soundtrack. The music programming and the original scoring is absolute perfection. It encapsulates the ennui and conflict and ebulliency of being a youth. No notes.
2) Chloe’s physicality, height, and lankiness. As someone who is taller than most, often thinner than most, and prone to leap up on curbs as if they were a balance beam, I absolutely loved the animation work here.
FAREWELL sees Chloe before she literally feels the weight of the world on her shoulders. She springboards around, leaps around, bounds down stairs and jumps onto tables. She’s still slightly awkward and feeling matters out, but supremely confident in her command of her body in a way I’ve never quite seen in a video game.
I realize that may sound odd given that 90% of video games are all about physical activities, but there’s a personal exuberance here that feels fresh and makes me feel very seen.
“Even when we’re apart. We’re still Max and Chloe.”
To re-iterate: this has been an enormously exhausting but fulfilling journey; one that finally has me exhaling. At least until the next game. If you want to put yourself through the emotional interactive wringer, as opposed to mindlessly shooting dummies, I highly recommend it, but it does come at as cost, as does simply living life. There’s absolutely nothing like these games, and I’ll treasure them always.
“After five years, you’re still Max Caulfield.”
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