GRIS (2019) [REDUX]

I feel like I did this game dirty in my initial write-up, so I wanted to revisit it. Granted, I extolled the game in my first write-up, but neglected to mention my favorite part of the game: the sound design. It’s so goddamn aurally tactile in a way that is utterly delightful. I repeatedly rewatch the trailer, just to hear her leap and splash. It’s amazing, and I feel like a shitheel for not boosting that facet originally. I’ve previously stated that I’m stupidly physical — I’m the kinda person who will launch himself onto curbs just to feel oft-kilter — and this is a game that wants to feel felt and I love that about it, and can’t help but embrace it.

It’s an astounding, remarkable achievement, and one well-worth playing.